Engineering

Mobile Applications

Cross-platform applications, so one team ships to both stores rather than two teams drifting apart.

What we would actually build

One codebase, both platforms

For most products the difference between a native pair and a good cross-platform build is invisible to the user and enormous to the budget.

Built for the phone it will be used on

A patchy connection, an older device and a screen in sunlight are the real conditions. Testing only on the newest handset is how apps get uninstalled.

Release plumbing included

Store accounts, signing, review submissions and the update path, set up so you are not blocked by a process nobody documented.

How this would go

The parts people get burned on.

Offline is a decision, not an afterthought

What the app does with no signal has to be designed. Discovering it after launch means rewriting the data layer.

Analytics you chose to collect

Mobile makes it easy to collect far more than you need. What gets gathered is a decision you make deliberately.

Handed over with the keys

Store listings and signing credentials belong to you, in your accounts, from the first submission.

Who we have done it for

Three engagements shipped to phones, including three cross-platform applications for a state-backed programme.

GrowAgro

Delivered through a partner, backed by the Government of Gujarat

Three cross-platform applications for a state-backed agriculture programme.

Radian

Direct client

An AI-powered social media application.

Niramaya

Direct client

The entire digital infrastructure for a health tourism company that manages a patient's whole journey into India.

Every engagement SpazorLabs has delivered is listed on the work page, with the relationship stated on each one.

Where to start

Tell us what you are trying to build

Send us the problem, not a specification. We will tell you what we think it actually takes, and we will tell you if we are not the right people for it.